GuildWars Wiki
(minor tweaks and unstubbed)
m (Doh -_-)
 
(8 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{legacy}}
[[War of Worlds]] (WoW), sometimes called Worlds at War (WaW), is the concept that drives the [[Global Tournament]] style of play in the [[PvP]] part of the [[Prophecies Campaign]]. In this war, groups of players belonging to different [[Territory|territories]] (Korea, America, Europe, Japan and Taiwan) fight for the [[Favor of the Gods]]. A territory gains the Favor by winning five consecutive [[PvP]] battles in the [[Hall of Heroes]].
+
[[War of Worlds]] (WoW), sometimes called Worlds at War (WaW), is the concept that drives the [[Global Tournament]] style of play in the [[PvP]] part of the [[Prophecies Campaign]]. In this war, groups of players belonging to different [[Territory|territories]] (Korea, America, Europe, Japan and Taiwan) fight for the [[Favor of the Gods]].
   
By holding favor, the players in the territory can go to the [[Realms of the Gods]] and deny it to the players of the other territories. The War of Worlds is criticized not only for making the PvE side of the game unfairly subservient to the PvP side, but also for creating this false nationalistic tension between players in cyberspace by breaking the [[Wikipedia:fourth wall|fourth wall]] separating reality and the fictional setting of the game, as "America", "Korea", etc. do not have any in-game meaning. Often, players in territories that do not have Favor can be seen in the [[Temple of the Ages]] cursing the territory that holds the favor and is denying them entry to the [[Realms of the Gods|Realms]].
+
Players gain Favor for their territory by winning five consecutive [[PvP]] battles in [[The Hall of Heroes]]. While the territory holds Favor, it has exclusive access to the [[Realms of the Gods]]. This mechanism is often criticized not only for making the PvE side of the game unfairly subservient to the PvP side, but also for creating a false nationalistic tension between players in cyberspace by breaking the [[Wikipedia:fourth wall|fourth wall]] separating reality and the fictional setting of the game. After all, "America", "Korea", etc. do not have any in-game meaning. Players in territories that do not have Favor can often be seen in the [[Temple of the Ages]] cursing the territory that holds the favor and is denying them entry to the [[Realms of the Gods|Realms]].
   
 
[[Category:Glossary]]
In the [[Factions Campaign]], the [[War of Worlds]] is no longer the dominant global conflict. It is replaced by the war between the [[Luxon]] and [[Kurzick]] [[Faction (Entity)|faction]]s.
 
 
[[Category:Slang & Terminology]]
 

Latest revision as of 05:43, 17 August 2007

Warning

This article is about a part of Guild Wars that has been removed from the game .

Please see the history of this article for further information.

War of Worlds (WoW), sometimes called Worlds at War (WaW), is the concept that drives the Global Tournament style of play in the PvP part of the Prophecies Campaign. In this war, groups of players belonging to different territories (Korea, America, Europe, Japan and Taiwan) fight for the Favor of the Gods.

Players gain Favor for their territory by winning five consecutive PvP battles in The Hall of Heroes. While the territory holds Favor, it has exclusive access to the Realms of the Gods. This mechanism is often criticized not only for making the PvE side of the game unfairly subservient to the PvP side, but also for creating a false nationalistic tension between players in cyberspace by breaking the fourth wall separating reality and the fictional setting of the game. After all, "America", "Korea", etc. do not have any in-game meaning. Players in territories that do not have Favor can often be seen in the Temple of the Ages cursing the territory that holds the favor and is denying them entry to the Realms.