Skill details
Ward Against Harm | ||||||||||||
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Full: Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.
Concise: (8...18 seconds.) Allies in this ward have +12...50 armor against fire damage and +12...22 armor against other damage. Spirits are unaffected.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
+Armor vs Fire | 12 | 15 | 18 | 22 | 25 | 28 | 31 | 34 | 38 | 41 | 44 | 47 | 50 | 54 | 57 | 60 | 63 | 66 | 70 | 73 | 76 | 79 |
++Armor vs Non-Fire | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 | 26 | 26 | 27 | 28 | 29 |
Acquisition[]
Notes[]
- This is the only non-Earth magic ward of Elementalist profession, as well as the only Elite ward spell.
Trivia[]
- This skill was researched by Elementalist Aziure during The Elementalist Experiment, and is one of the few elite skills used in Pre-Searing.