Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds.
EliteAxe Attack. If Eviscerate hits, you strike for +1...25 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds.
EliteHammer Attack. If Backbreaker hits, you strike for +1...16 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds.
EliteStance. For 5...10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Skill. For 8 seconds, while you have a sword equipped, you block the next meleeattack against you, and your attacker is struck for 15...75 damage and begins Bleeding for 3...21 seconds.
Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
EliteStance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.
Stance. For 1...5 seconds, while using a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).
Shout. For each foe within earshot (maximum 1...5), you gain one strike of adrenaline. For 10...18 seconds, your maximum Health is increased by 10...50.
Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.