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A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a ''Fiery'' Sword Hilt were applied to a ''Long Sword'', it would be called a ''Fiery Long Sword''. If a Sword Pommel ''of Defense'' were then applied, it would be called a ''Fiery Long Sword of Defense''. |
A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a ''Fiery'' Sword Hilt were applied to a ''Long Sword'', it would be called a ''Fiery Long Sword''. If a Sword Pommel ''of Defense'' were then applied, it would be called a ''Fiery Long Sword of Defense''. |
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− | Shields, focus items, and wands found outside the [[Guild Wars Nightfall|Nightfall]] campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following names: |
+ | Shields, focus items, and wands found outside the [[Guild Wars Nightfall|Nightfall]] campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following inventory icons and names: |
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! Weapon !! Prefix !! Suffix |
! Weapon !! Prefix !! Suffix |
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− | | [[Sword]]s |
+ | | [[Sword]]s |
+ | | [[Image:Sword Hilt.jpg|30px|Sword Hilt]] [[Sword Hilt]] |
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+ | | [[Image:Sword Pommel.jpg|30px|Sword Pommel]] [[Sword Pommel]] |
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|- |
|- |
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− | | [[Axe]]s |
+ | | [[Axe]]s |
+ | | [[Image:Axe Haft.jpg|30px|Axe Haft]] [[Axe Haft]] |
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+ | | [[Image:Axe Grip.jpg|30px|Axe Grip]] [[Axe Grip]] |
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|- |
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− | | [[Hammer]]s |
+ | | [[Hammer]]s |
+ | | [[Image:Hammer Haft.jpg|30px|Hammer Haft]] [[Hammer Haft]] |
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+ | | [[Image:Hammer Grip.jpg|30px|Hammer Grip]] [[Hammer Grip]] |
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|- |
|- |
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− | | [[Bow]]s |
+ | | [[Bow]]s |
+ | | [[Image:Bow String.jpg|30px|Bow String]] [[Bow String]] |
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+ | | [[Image:Bow Grip.jpg|30px|Bow Grip]] [[Bow Grip]] |
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|- |
|- |
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− | | [[Scythe]]s |
+ | | [[Scythe]]s |
+ | | [[Image:Scythe Snathe.jpg|30px|Scythe Snathe]] [[Scythe Snathe]] |
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+ | | [[Image:Scythe Grip.jpg|30px|Scythe Grip]] [[Scythe Grip]] |
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|- |
|- |
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− | | [[Spear]]s |
+ | | [[Spear]]s |
+ | | [[Image:Spearhead.jpg|30px|Spearhead]] [[Spearhead]] |
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+ | | [[Image:Spear Grip.jpg|30px|Spear Grip]] [[Spear Grip]] |
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|- |
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− | | [[Daggers]] |
+ | | [[Daggers]] |
+ | | [[Image:Dagger Tang.jpg|30px|Dagger Tang]] [[Dagger Tang]] |
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+ | | [[Image:Dagger Handle.jpg|30px|Dagger Handle]] [[Dagger Handle]] |
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|- |
|- |
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− | | [[Staff|Staves]] |
+ | | [[Staff|Staves]] |
+ | | [[Image:Staff Head.jpg|30px|Staff Head]] [[Staff Head]] |
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+ | | [[Image:Staff Wrapping.jpg|30px|Staff Wrapping]] [[Staff Wrapping]] |
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|- |
|- |
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− | | [[Wand]]s |
+ | | [[Wand]]s |
+ | | [[Image:White.png|30px|''not available'']] ''not available'' |
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+ | | [[Image:Wand Wrapping.jpg|30px|Wand Wrapping]] [[Wand Wrapping]] |
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|- |
|- |
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− | | [[Focus Item]]s |
+ | | [[Focus Item]]s |
+ | | [[Image:White.png|30px|not available]] ''not available'' |
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+ | | [[Image:Focus Core.jpg|30px|Focus Core]] [[Focus Core]] |
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|- |
|- |
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− | | [[Shield]]s |
+ | | [[Shield]]s |
+ | | [[Image:White.png|30px|not available]] ''not available'' |
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+ | | [[Image:Shield Handle.jpg|30px|Shield Handle]] [[Shield Handle]] |
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|} |
|} |
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Revision as of 16:23, 11 March 2009
This article is about so-called "prefix" and "suffix" upgrades. For inherent weapon modifiers, see weapon modifier. For "inscriptions" (upgrade components which are equivalent to weapon modifiers), see inscription. |
Weapon upgrades (also sometimes referred to as mods) are magically enhanced weapon parts that improve the characteristics of the weapon they are applied to. Weapon upgrades can be salvaged from a weapon and applied to another weapon, as opposed to weapon modifiers, which cannot be salvaged.
Weapons that do not have any upgrades on them are often called "clean," while those with the maximum value for their upgrades are called "perfect." Upgrading weapons does not change their value at the merchant.
A weapon can contain a maximum of 2 upgrades (one "prefix" and one "suffix"), plus one inscription.
A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a Fiery Sword Hilt were applied to a Long Sword, it would be called a Fiery Long Sword. If a Sword Pommel of Defense were then applied, it would be called a Fiery Long Sword of Defense.
Shields, focus items, and wands found outside the Nightfall campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following inventory icons and names:
Weapon | Prefix | Suffix |
---|---|---|
Swords | Sword Hilt | Sword Pommel |
Axes | Axe Haft | Axe Grip |
Hammers | Hammer Haft | Hammer Grip |
Bows | Bow String | Bow Grip |
Scythes | Scythe Snathe | Scythe Grip |
Spears | Spearhead | Spear Grip |
Daggers | Dagger Tang | Dagger Handle |
Staves | Staff Head | Staff Wrapping |
Wands | not available not available | Wand Wrapping |
Focus Items | not available not available | Focus Core |
Shields | not available not available | Shield Handle |
Acquisition
- Weapon upgrades can be salvaged from weapons that contain them by using an Expert Salvage Kit, Superior Salvage Kit, or Perfect Salvage Kit.
- Upgraded weapons obtained from collectors, promotions, or the PvP Character Creation process cannot be salvaged to get their upgrades. However, you can add new upgrades to those weapons.
- In some cases, you can salvage the upgrades of the collector item if it was already equipped with one, e.g. the Ascalon Razor.
- Unique items cannot be salvaged for upgrades or upgraded at all.
- Fiery Dragon Swords, Icy Dragon Swords, and Fiery Gladiuses cannot have their sword hilts changed. Fiery Blade Axes and Icy Blade Axes can't have their Axe Hafts changed as well.
- Vampiric and Zealous upgrades occur only on rare weapons.
Usage
Simply double-click the upgrade, and then click on a compatible weapon to equip it. Applying a weapon upgrade to the wrong type of weapon or an un-upgradable weapon will result in an error message. Applying a prefix upgrade to a weapon that already has a prefix upgrade will replace the old upgrade; likewise, applying a suffix upgrade to a weapon that already has a suffix upgrade will replace the old upgrade. You will receive a warning before the old upgrade is replaced.
Prefixes
Martial Weapons
Axe Haft | Hammer Haft | Sword Hilt | Bow String | Dagger Tang | Scythe Snathe | Spearhead | Prefix | Effect | Blue | Purple | Gold |
---|---|---|---|---|---|---|---|---|---|---|---|
Icy | Cold damage1 | Yes | Yes | Yes | |||||||
Ebon | Earth damage1 | Yes | Yes | Yes | |||||||
Shocking | Lightning damage1 | Yes | Yes | Yes | |||||||
Fiery | Fire damage1 | Yes | Yes | Yes | |||||||
Barbed | Lengthens Bleeding duration on foes by 33% | Yes | Yes | Yes | |||||||
Crippling | Lengthens Crippled duration on foes by 33% | Yes | Yes | Yes | |||||||
Cruel | Lengthens Deep Wound duration on foes by 33% | Yes | Yes | Yes | |||||||
Poisonous | Lengthens Poison duration on foes by 33%2 | Yes | Yes | Yes | |||||||
Silencing | Lengthens Dazed duration on foes by 33% | Yes | Yes | Yes | |||||||
Heavy | Lengthens Weakness duration on foes by 33% | Yes | Yes | Yes | |||||||
Furious | Double Adrenaline on hit (Chance: 2-10%) | 2-10% | ?-9% | ?-10% | |||||||
Zealous | Energy gain on hit: 1 Energy regeneration: -1 |
n/a | 1 | 1 | |||||||
Vampiric | Life stealing: 1-3 (swords, axes, daggers, spears), 1-5 (hammers, bows, scythes)3 Health regeneration: -1 |
n/a | n/a | 3, 4-5 | |||||||
Sundering | Armor penetration +20% (Chance: 10-20%) | 10-15% | 15-18% | 19-20% |
1You can know when an unidentified weapon has one of the four elemental prefix upgrades by checking the weapon's Damage type. If the word "Dmg" appears with no other word before it, then the item has an elemental prefix.
2This will also lengthen the duration of Poisoning on yourself if you use Chilblains.
3Vampiric upgrades with "Life stealing: 1" are currently only available as unlocks from a Priest of Balthazar. Previously, vampiric upgrades were available on items of any rarity, allowing for nonperfect vampiric upgrades.
Staves
Staff Head | Effect | Blue | Purple | Gold |
---|---|---|---|---|
Adept | Halves casting time on spells of item's attribute (Chance: 10..20%) | 10-15% | 15-18% | 19-20% |
Defensive | Armor +4-5 | +4 | +5 | +5 |
Hale | Health +10-30 | +10-25 | +21-26 | +27-30 |
Insightful | Energy +1-5 | +1-3 | +3-4 | +4-5 |
Swift | Halves casting time on spells (Chance: 2..10%) | 2-6% | 6-8% | 9-10% |
Suffixes
Martial weapons
Axe Grip | Hammer Grip | Sword Pommel | Bow Grip | Dagger Handle | Scythe Grip | Spear Grip | Suffix | Effect | Blue | Purple | Gold |
---|---|---|---|---|---|---|---|---|---|---|---|
of Defense | Armor +4-5 | +4-5 | +5 | +5 | |||||||
of Shelter | Armor +4-7 (vs. physical damage) | +4-5 | +6 | +7 | |||||||
of Warding | Armor +4-7 (vs. elemental damage) | +4-5 | +6 | +7 | |||||||
of Enchanting | Enchantments last 10-20% longer | 10-15% | 15-18% | 19-20% | |||||||
of Fortitude | Health +10-30 | +10-25 | +25-28 | +29-30 | |||||||
of <attribute> | +1 <attribute> (10-20% chance while using skills)1 | 10-15% | 15-18% | 19-20% | |||||||
of <species>slaying | Damage +10-20% (vs. <species>)5 | +10-15% | +15-18% | +19-20% |
Staves
Staff Wrapping | Effect | Blue | Purple | Gold |
---|---|---|---|---|
of Fortitude | Health +20-30 | 20-25 | 25-28 | 29-30 |
of Devotion | Health +30..45 (while Enchanted) | 30-? | 38-? | 43-45 |
of Endurance | Health +30..45 (while in a Stance) | ?-35 | 36-? | 43-45 |
of Valor | Health +45..60 (while Hexed) | 45-56..? | ..55.. | ?..58-60 |
of Defense | Armor +4-5 | 4 | 5 | 5 |
of Shelter | Armor +4-7 (vs. physical damage) | 4-5 | 6 | 7 |
of Warding | Armor +4-7 (vs. elemental damage) | 4-5 | 6 | 7 |
of Enchanting | Enchantments last 10-20% longer | 10-15% | 15-18% | 19-20% |
of <attribute> | +1 <attribute> (10-20% chance while using skills)2,4 | 10-15% | 15-18% | 19-20% |
of Mastery | +1 weapon's linked attribute (10-20% chance while using skills)3,4 | 10-14?% | ?% | 19?-20% |
of <species>slaying | Damage +10-20% (vs. <species>)4,5 | +10-15% | +15-18% | +19-20% |
1Weapons have +1 <attribute> modifiers only for their required attribute, i.e. an axe will only have a +1 Axe Mastery upgrade.
2Staves can have +1 <attribute> for any caster attribute.
Currently the following upgrades are confirmed to exist for staves:
- Monk - Divine Favor, Healing Prayers, Protection Prayers, Smiting Prayers
- Necromancer - Blood Magic, Curses, Death Magic, Soul Reaping
- Mesmer - Domination Magic, Illusion Magic, Inspiration Magic
- Elementalist - Air Magic, Earth Magic, Fire Magic, Water Magic
- Ritualist - Channeling Magic, Communing, Restoration Magic, Spawning Power
3Any Attribute can now have an attribute +1 with a staff of the type wanted and a Staff Wrapping of Mastery.
4Staff +1 <attribute> upgrades (excluding Staff Wrapping of Mastery) and species-slaying upgrades cannot be unlocked for PvP characters. In the Nightfall update Staff Wrappings of Mastery are already unlocked for PvP.
5<species>slaying modifiers:
Suffix | Creature type |
---|---|
of Charrslaying | Charr |
of Deathbane | Undead |
of Dwarfslaying | Dwarves |
of Giantslaying | Giants |
of Ogreslaying | Ogres |
of Pruning | Plants |
of Skeletonslaying | Skeletons |
of Tenguslaying | Tengu |
of Trollslaying | Trolls |
of Demonslaying | Demons |
of Dragonslaying | Dragons |
Shields
Shield Handle | Effect | Blue | Purple | Gold |
---|---|---|---|---|
of Devotion | Health +30-45 (while Enchanted) | 35-37..? | ?..40..? | 43-45 |
of Endurance | Health +29-45 (while in a Stance) | 29-34..? | ?..38-40 | ?..44-45 |
of Fortitude | Health +10-30 | 10-? | ?..21-26 | 27-30 |
of Valor | Health +45-60 (while Hexed) | 45-47..? | 54-57 | ?..59-60 |
Wands
Wand Wrapping | Effect | Blue | Purple | Gold |
---|---|---|---|---|
of Quickening | Halves skill recharge of spells (Chance: 5-10%) | 5-8% | 8-9% | 9-10% |
of Memory | Halves skill recharge of spells of item's attribute (Chance: 10-20%) | 10-15% | 15-18% | 19-20% |
Focus items
Focus Core | Effect | Blue | Purple | Gold |
---|---|---|---|---|
of Swiftness | Halves casting time of spells (Chance: 5-10%) | 5-8% | 8-9% | 9-10% |
of Aptitude | Halves casting time of <attribute> spells (Chance: 10-20%) | 10-15% | 15-18% | 19-20% |
of Fortitude | Health +10-30 | 10-25 | ?..25..? | 27-30 |
of Devotion | Health +33-45 (while Enchanted) | 33?-35..? | ?..40..? | ?..44-45 |
of Valor | Health +45...60 (while Hexed) | 45..54..? | 53-56? | 58-60 |
of Endurance | Health +30-45 (while in stance) | 30-34..? | ? | ?..43-45 |
Inscriptions
For all information about inscriptions, and a list of available types, see the inscription article.