GuildWars Wiki
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A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a ''Fiery'' Sword Hilt were applied to a ''Long Sword'', it would be called a ''Fiery Long Sword''. If a Sword Pommel ''of Defense'' were then applied, it would be called a ''Fiery Long Sword of Defense''.
 
A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a ''Fiery'' Sword Hilt were applied to a ''Long Sword'', it would be called a ''Fiery Long Sword''. If a Sword Pommel ''of Defense'' were then applied, it would be called a ''Fiery Long Sword of Defense''.
   
Shields, focus items, and wands found outside the [[Guild Wars Nightfall|Nightfall]] campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following names:
+
Shields, focus items, and wands found outside the [[Guild Wars Nightfall|Nightfall]] campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following inventory icons and names:
   
 
{| {{STDT}}
 
{| {{STDT}}
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! Weapon !! Prefix !! Suffix
 
! Weapon !! Prefix !! Suffix
 
|-
 
|-
| [[Sword]]s ||[[Sword Hilt]] || [[Sword Pommel]]
+
| [[Sword]]s
  +
| [[Image:Sword Hilt.jpg|30px|Sword Hilt]] [[Sword Hilt]]
  +
| [[Image:Sword Pommel.jpg|30px|Sword Pommel]] [[Sword Pommel]]
 
|-
 
|-
| [[Axe]]s || [[Axe Haft]] || [[Axe Grip]]
+
| [[Axe]]s
  +
| [[Image:Axe Haft.jpg|30px|Axe Haft]] [[Axe Haft]]
  +
| [[Image:Axe Grip.jpg|30px|Axe Grip]] [[Axe Grip]]
 
|-
 
|-
| [[Hammer]]s || [[Hammer Haft]] || [[Hammer Grip]]
+
| [[Hammer]]s
  +
| [[Image:Hammer Haft.jpg|30px|Hammer Haft]] [[Hammer Haft]]
  +
| [[Image:Hammer Grip.jpg|30px|Hammer Grip]] [[Hammer Grip]]
 
|-
 
|-
| [[Bow]]s || [[Bow String]] || [[Bow Grip]]
+
| [[Bow]]s
  +
| [[Image:Bow String.jpg|30px|Bow String]] [[Bow String]]
  +
| [[Image:Bow Grip.jpg|30px|Bow Grip]] [[Bow Grip]]
 
|-
 
|-
| [[Scythe]]s || [[Scythe Snathe]] || [[Scythe Grip]]
+
| [[Scythe]]s
  +
| [[Image:Scythe Snathe.jpg|30px|Scythe Snathe]] [[Scythe Snathe]]
  +
| [[Image:Scythe Grip.jpg|30px|Scythe Grip]] [[Scythe Grip]]
 
|-
 
|-
| [[Spear]]s || [[Spearhead]] || [[Spear Grip]]
+
| [[Spear]]s
  +
| [[Image:Spearhead.jpg|30px|Spearhead]] [[Spearhead]]
  +
| [[Image:Spear Grip.jpg|30px|Spear Grip]] [[Spear Grip]]
 
|-
 
|-
| [[Daggers]] || [[Dagger Tang]] || [[Dagger Handle]]
+
| [[Daggers]]
  +
| [[Image:Dagger Tang.jpg|30px|Dagger Tang]] [[Dagger Tang]]
  +
| [[Image:Dagger Handle.jpg|30px|Dagger Handle]] [[Dagger Handle]]
 
|-
 
|-
| [[Staff|Staves]] || [[Staff Head]] || [[Staff Wrapping]]
+
| [[Staff|Staves]]
  +
| [[Image:Staff Head.jpg|30px|Staff Head]] [[Staff Head]]
  +
| [[Image:Staff Wrapping.jpg|30px|Staff Wrapping]] [[Staff Wrapping]]
 
|-
 
|-
| [[Wand]]s || n/a || [[Wand Wrapping]]
+
| [[Wand]]s
  +
| [[Image:White.png|30px|''not available'']] ''not available''
  +
| [[Image:Wand Wrapping.jpg|30px|Wand Wrapping]] [[Wand Wrapping]]
 
|-
 
|-
| [[Focus Item]]s || n/a || [[Focus Core]]
+
| [[Focus Item]]s
  +
| [[Image:White.png|30px|not available]] ''not available''
  +
| [[Image:Focus Core.jpg|30px|Focus Core]] [[Focus Core]]
 
|-
 
|-
| [[Shield]]s || n/a || [[Shield Handle]]
+
| [[Shield]]s
  +
| [[Image:White.png|30px|not available]] ''not available''
  +
| [[Image:Shield Handle.jpg|30px|Shield Handle]] [[Shield Handle]]
 
|}
 
|}
   

Revision as of 16:23, 11 March 2009

Disambiguous This article is about so-called "prefix" and "suffix" upgrades. For inherent weapon modifiers, see weapon modifier. For "inscriptions" (upgrade components which are equivalent to weapon modifiers), see inscription.

Weapon upgrades (also sometimes referred to as mods) are magically enhanced weapon parts that improve the characteristics of the weapon they are applied to. Weapon upgrades can be salvaged from a weapon and applied to another weapon, as opposed to weapon modifiers, which cannot be salvaged.

Weapons that do not have any upgrades on them are often called "clean," while those with the maximum value for their upgrades are called "perfect." Upgrading weapons does not change their value at the merchant.

A weapon can contain a maximum of 2 upgrades (one "prefix" and one "suffix"), plus one inscription.

A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a Fiery Sword Hilt were applied to a Long Sword, it would be called a Fiery Long Sword. If a Sword Pommel of Defense were then applied, it would be called a Fiery Long Sword of Defense.

Shields, focus items, and wands found outside the Nightfall campaign cannot be upgraded. The modifiers on shields, focus items, and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components. Upgrades have the following inventory icons and names:

Weapon Prefix Suffix
Swords Sword Hilt Sword Hilt Sword Pommel Sword Pommel
Axes Axe Haft Axe Haft Axe Grip Axe Grip
Hammers Hammer Haft Hammer Haft Hammer Grip Hammer Grip
Bows Bow String Bow String Bow Grip Bow Grip
Scythes Scythe Snathe Scythe Snathe Scythe Grip Scythe Grip
Spears Spearhead Spearhead Spear Grip Spear Grip
Daggers Dagger Tang Dagger Tang Dagger Handle Dagger Handle
Staves Staff Head Staff Head Staff Wrapping Staff Wrapping
Wands not available not available Wand Wrapping Wand Wrapping
Focus Items not available not available Focus Core Focus Core
Shields not available not available Shield Handle Shield Handle

Acquisition

Usage

Simply double-click the upgrade, and then click on a compatible weapon to equip it. Applying a weapon upgrade to the wrong type of weapon or an un-upgradable weapon will result in an error message. Applying a prefix upgrade to a weapon that already has a prefix upgrade will replace the old upgrade; likewise, applying a suffix upgrade to a weapon that already has a suffix upgrade will replace the old upgrade. You will receive a warning before the old upgrade is replaced.

Prefixes

Martial Weapons

Axe Haft Hammer Haft Sword Hilt Bow String Dagger Tang Scythe Snathe Spearhead Prefix Effect Blue Purple Gold
Yes Yes Yes Yes Yes Yes Yes Icy Cold damage1 Yes Yes Yes
Yes Yes Yes Yes Yes Yes Yes Ebon Earth damage1 Yes Yes Yes
Yes Yes Yes Yes Yes Yes Yes Shocking Lightning damage1 Yes Yes Yes
Yes Yes Yes Yes Yes Yes Yes Fiery Fire damage1 Yes Yes Yes
Yes Nope Yes Yes Yes Yes Yes Barbed Lengthens Bleeding duration on foes by 33% Yes Yes Yes
Yes Nope Yes Yes Yes Yes Yes Crippling Lengthens Crippled duration on foes by 33% Yes Yes Yes
Yes Yes Yes Nope Yes Yes Yes Cruel Lengthens Deep Wound duration on foes by 33% Yes Yes Yes
Yes Nope Yes Yes Yes Yes Yes Poisonous Lengthens Poison duration on foes by 33%2 Yes Yes Yes
Nope Nope Nope Yes Yes Nope Yes Silencing Lengthens Dazed duration on foes by 33% Yes Yes Yes
Yes Yes Nope Nope Nope Yes Yes Heavy Lengthens Weakness duration on foes by 33% Yes Yes Yes
Yes Yes Yes Nope Yes Yes Yes Furious Double Adrenaline on hit (Chance: 2-10%) 2-10% ?-9% ?-10%
Yes Yes Yes Yes Yes Yes Yes Zealous Energy gain on hit: 1
Energy regeneration: -1
n/a 1 1
Yes Yes Yes Yes Yes Yes Yes Vampiric Life stealing: 1-3 (swords, axes, daggers, spears), 1-5 (hammers, bows, scythes)3
Health regeneration: -1
n/a n/a 3, 4-5
Yes Yes Yes Yes Yes Yes Yes Sundering Armor penetration +20% (Chance: 10-20%) 10-15% 15-18% 19-20%

1You can know when an unidentified weapon has one of the four elemental prefix upgrades by checking the weapon's Damage type. If the word "Dmg" appears with no other word before it, then the item has an elemental prefix.
2This will also lengthen the duration of Poisoning on yourself if you use Chilblains.
3Vampiric upgrades with "Life stealing: 1" are currently only available as unlocks from a Priest of Balthazar. Previously, vampiric upgrades were available on items of any rarity, allowing for nonperfect vampiric upgrades.

Staves

Staff Head Effect Blue Purple Gold
Adept Halves casting time on spells of item's attribute (Chance: 10..20%) 10-15% 15-18% 19-20%
Defensive Armor +4-5 +4 +5 +5
Hale Health +10-30 +10-25 +21-26 +27-30
Insightful Energy +1-5 +1-3 +3-4 +4-5
Swift Halves casting time on spells (Chance: 2..10%) 2-6% 6-8% 9-10%

Suffixes

Martial weapons

Axe Grip Hammer Grip Sword Pommel Bow Grip Dagger Handle Scythe Grip Spear Grip Suffix Effect Blue Purple Gold
Yes Yes Yes Yes Yes Yes Yes of Defense Armor +4-5 +4-5 +5 +5
Yes Yes Yes Yes Yes Yes Yes of Shelter Armor +4-7 (vs. physical damage) +4-5 +6 +7
Yes Yes Yes Yes Yes Yes Yes of Warding Armor +4-7 (vs. elemental damage) +4-5 +6 +7
Yes Yes Yes Yes Yes Yes Yes of Enchanting Enchantments last 10-20% longer 10-15% 15-18% 19-20%
Yes Yes Yes Yes Yes Yes Yes of Fortitude Health +10-30 +10-25 +25-28 +29-30
Yes Yes Yes Yes Yes Yes Yes of <attribute> +1 <attribute> (10-20% chance while using skills)1 10-15% 15-18% 19-20%
Yes Yes Yes Yes Nope Nope Nope of <species>slaying Damage +10-20% (vs. <species>)5 +10-15% +15-18% +19-20%

Staves

Staff Wrapping Effect Blue Purple Gold
of Fortitude Health +20-30 20-25 25-28 29-30
of Devotion Health +30..45 (while Enchanted) 30-? 38-? 43-45
of Endurance Health +30..45 (while in a Stance) ?-35 36-? 43-45
of Valor Health +45..60 (while Hexed) 45-56..? ..55.. ?..58-60
of Defense Armor +4-5 4 5 5
of Shelter Armor +4-7 (vs. physical damage) 4-5 6 7
of Warding Armor +4-7 (vs. elemental damage) 4-5 6 7
of Enchanting Enchantments last 10-20% longer 10-15% 15-18% 19-20%
of <attribute> +1 <attribute> (10-20% chance while using skills)2,4 10-15% 15-18% 19-20%
of Mastery +1 weapon's linked attribute (10-20% chance while using skills)3,4 10-14?% ?% 19?-20%
of <species>slaying Damage +10-20% (vs. <species>)4,5 +10-15% +15-18% +19-20%


1Weapons have +1 <attribute> modifiers only for their required attribute, i.e. an axe will only have a +1 Axe Mastery upgrade.
2Staves can have +1 <attribute> for any caster attribute.
Currently the following upgrades are confirmed to exist for staves:

3Any Attribute can now have an attribute +1 with a staff of the type wanted and a Staff Wrapping of Mastery.
4Staff +1 <attribute> upgrades (excluding Staff Wrapping of Mastery) and species-slaying upgrades cannot be unlocked for PvP characters. In the Nightfall update Staff Wrappings of Mastery are already unlocked for PvP.
5<species>slaying modifiers:

Suffix Creature type
of Charrslaying Charr
of Deathbane Undead
of Dwarfslaying Dwarves
of Giantslaying Giants
of Ogreslaying Ogres
of Pruning Plants
of Skeletonslaying Skeletons
of Tenguslaying Tengu
of Trollslaying Trolls
of Demonslaying Demons
of Dragonslaying Dragons

Shields

Shield Handle Effect Blue Purple Gold
of Devotion Health +30-45 (while Enchanted) 35-37..? ?..40..? 43-45
of Endurance Health +29-45 (while in a Stance) 29-34..? ?..38-40 ?..44-45
of Fortitude Health +10-30 10-? ?..21-26 27-30
of Valor Health +45-60 (while Hexed) 45-47..? 54-57 ?..59-60

Wands

Wand Wrapping Effect Blue Purple Gold
of Quickening Halves skill recharge of spells (Chance: 5-10%) 5-8% 8-9% 9-10%
of Memory Halves skill recharge of spells of item's attribute (Chance: 10-20%) 10-15% 15-18% 19-20%

Focus items

Focus Core Effect Blue Purple Gold
of Swiftness Halves casting time of spells (Chance: 5-10%) 5-8% 8-9% 9-10%
of Aptitude Halves casting time of <attribute> spells (Chance: 10-20%) 10-15% 15-18% 19-20%
of Fortitude Health +10-30 10-25 ?..25..? 27-30
of Devotion Health +33-45 (while Enchanted) 33?-35..? ?..40..? ?..44-45
of Valor Health +45...60 (while Hexed) 45..54..? 53-56? 58-60
of Endurance Health +30-45 (while in stance) 30-34..? ? ?..43-45

Inscriptions

For all information about inscriptions, and a list of available types, see the inscription article.