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Disambiguous This article is about so-called "prefix" and "suffix" upgrades. For inherent weapon modifiers, see weapon modifier. For "inscriptions" (upgrade components which are equivalent to weapon modifiers), see inscription.

Definition

Weapon upgrades (also sometimes referred to as mods) are magically enhanced weapon parts that improve the characteristics of the weapon they are applied to. Weapon upgrades can be salvaged from a weapon and applied to another weapon, as opposed to weapon modifiers, which can not be salvaged.

Weapons that do not have any upgrades on them are often called "clean", while those with the maximum value for their upgrades are called "perfect". Upgrading weapons does not change their value at the merchant.

A weapon can contain a maximum of 2 upgrades (one "prefix" and one "suffix"), plus one inscription.

A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a Fiery Sword Hilt were applied to a Long Sword, it would be called a Fiery Long Sword. If a Sword Pommel of Defense were then applied, it would be called a Fiery Long Sword of Defense.

Only the following weapons can be upgraded:

Weapon Prefix Suffix Inscription
Swords Sword Hilt Sword Pommel Martial weapon
Axes Axe Haft Axe Grip
Hammers Hammer Haft Hammer Grip
Bows Bow String Bow Grip
Scythes Scythe Snathe Scythe Grip
Spears Spearhead Spear Grip
Daggers Dagger Tang Dagger Handle
Staves Staff Head Staff Wrapping Spellcasting weapon
Wands n/a Wand Wrapping
Focus Items n/a Focus Core Focus item
Shields n/a Shield Handle Shield

Note: Only shields, focus items and wands found in the Nightfall campaign can be upgraded. The modifiers on shields, focus items and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components.

Acquisition

Weapon upgrades can be salvaged from weapons that contain them by using an Expert Salvage Kit or Superior Salvage Kit. Upgraded weapons obtained from collectors, promotions, or the PvP Character Creation process cannot be salvaged to get their upgrades. However, you can add new upgrades to those weapons. Unique items cannot be salvaged for upgrades or upgraded whatsoever.

Fiery Dragon Swords, Icy Dragon Swords, and Fiery Gladiuses cannot have their sword hilts changed.

Vampiric and Zealous upgrades occur only on rare weapons.

Usage

Simply double-click the upgrade, and then click on a compatible weapon to equip it. Applying a weapon upgrade to the wrong type of weapon or an un-upgradable weapon will result in an error message. Applying a prefix upgrade to a weapon that already has a prefix upgrade will replace the old upgrade; likewise, applying a suffix upgrade to a weapon that already has a suffix upgrade will replace the old upgrade. You will receive a warning before the old upgrade is replaced.

Prefixes

Martial Weapons

Axe Haft Hammer Haft Sword Hilt Bow String Dagger Tang Scythe Snathe Spearhead Prefix Effect Blue Purple Gold
x x x x x x x Icy Cold damage1 Yes Yes Yes
x x x x x x x Ebon Earth damage1 Yes Yes Yes
x x x x x x x Shocking Lightning damage1 Yes Yes Yes
x x x x x x x Fiery Fire damage1 Yes Yes Yes
x   x x x x x Barbed Lengthens Bleeding duration on foes by 33% Yes Yes Yes
x   x x x x x Crippling Lengthens Crippled duration on foes by 33% Yes Yes Yes
x x x   x x x Cruel Lengthens Deep Wound duration on foes by 33% Yes Yes Yes
x   x x x x x Poisonous Lengthens Poison duration on foes by 33%2 Yes Yes Yes
      x x   x Silencing Lengthens Dazed duration on foes by 33% Yes Yes Yes
x x       x x Heavy Lengthens Weakness duration on foes by 33% Yes Yes Yes
x x x   x x x Furious Double Adrenaline on hit (Chance: 2-10%) 2-10%  ?-9%  ?-10%
x x x x x x x Zealous Energy gain on hit: 1
Energy regeneration: -1
n/a n/a 1
x x x x x x x Vampiric Life stealing: 1-3 (swords, axes, daggers, spears), 1-5 (hammers, bows, scythes)3
Health regeneration: -1
n/a n/a 3, 4-5
x x x x x x x Sundering Armor penetration +20% (Chance: 10-20%) 10-15% 15-18% 19-20%

1You can know when an unidentified weapon has one of the four elemental prefix upgrades by checking the weapon's Damage type. If the word "Dmg" appears with no other word before it, then the item has an elemental prefix.
2This will also lengthen the duration of Poisoning on yourself if you use Chilblains.
3Vampiric upgrades with "Life stealing: 1" are currently only available as unlocks from a Priest of Balthazar. Previously, vampiric upgrades were available on items of any rarity, allowing for nonperfect vampiric upgrades.

Staves

Staff Head Prefix Effect Blue Purple Gold
x Adept (Staff) Halves casting time on spells of item's attribute (Chance: 10..20%) 10-15% 15-18% 19-20%
x Defensive Armor +4-5 +4 +5 +5
x Hale Health +10-30 +10-20? +21-26? +?-30
x Insightful Energy +1-5 +1-3 +3-4 +4-5
x Swift (Staff) Halves casting time on spells (Chance: 2..10%) 2-5% 6-8% 9-10%

Suffixes

Martial weapons and staves

Axe Grip Hammer Grip Sword Pommel Bow Grip Dagger Handle Scythe Grip Spear Grip Staff Wrapping Suffix Effect Blue Purple Gold
x x x x x x x x of Defense Armor +4-5 +4-5 +5 +5
x x x x x x x x of Shelter Armor +4-7 (vs. physical attacks)1 +4-5 +6 +7
x x x x x x x x of Warding Armor +4-7 (vs. elemental attacks)1 +4-5 +6 +7
x x x x x x x x of Enchanting Enchantments last 10-20% longer 10-15% 15-18% 19-20%
x x x x x x x x of Fortitude Health +20-30 +20-25 +25-28 +29-30
x x x x x x x x of <attribute> +1 <attribute> (10-20% chance while using skills)2,4 10-15% 15-18% 19-20%
              x of Mastery +1 weapon's linked attribute (10-20% chance while using skills)2,4 10-14?%  ?% 19?-20%
x x x x x  ?  ? x of <species>slaying Damage +10-20% (vs. <species>)3,4,5 +10-15% +15-18% +19-20%

1While these armor bonuses refer to attacks, they actually protect against any damage of that type.
2Aside from staves, weapons have +1 <attribute> modifiers only for their required attribute, i.e. an axe will only have a +1 Axe Mastery upgrade. Staves can have +1 <attribute> for any caster attribute.
Currently the following upgrades are confirmed to exist for staves:

Any Attribute can now have an attribute +1 with a staff of the type wanted and a Staff Wrapping of Mastery.

3<species>slaying modifiers:

Suffix Creature type
of Charrslaying Charr
of Deathbane Undead
of Dwarfslaying Dwarves
of Giantslaying Giants
of Ogreslaying Ogres
of Pruning Plants
of Skeletonslaying Skeletons
of Tenguslaying Tengu
of Trollslaying Trolls
of Demonslaying Demons
of Dragonslaying Dragons

4Staff +1 <attribute> upgrades (excluding Staff Wrapping of Mastery) and species-slaying upgrades cannot be unlocked for PvP characters. In the Nightfall update Staff Wrappings of Mastery are already unlocked for PvP.

Staves

Staff Wrapping Effect Blue Purple Gold
of Devotion Health +30-45 (while Enchanted) 30-? 38-? 44-45
of Endurance Health +30..45 (while in a Stance)  ?-35 36-? 44-45
of Valor Health +45..60 (while Hexed) 45-52..?  ?  ?-60

Shields

Shield Handle Effect Blue Purple Gold
of Devotion Health +30-45 (while Enchanted) 35-?  ? 43-45
of Endurance Health +30?-45 (while in a Stance) 32-? 20-?  ?-45
of Fortitude Health +10-30 10-?  ?..22-26..?  ?..29-30
of Valor Health +45-60 (while Hexed) 45-? 54-?  ?-60

Wands

Wand Wrapping Effect Blue Purple Gold
of Quickening Halves skill recharge of spells (Chance: 5-10%) 5-8% 8-9% 9-10%
of Memory Halves skill recharge of spells of item's attribute (Chance: 10-20%) 10-15% 15-18% 19-20%

Focus items

Focus Core Effect Blue Purple Gold
of Swiftness Halves casting time of spells (Chance: 5-10%) 5-8% 8-9% 9-10%
of Aptitude Halves casting time of <attribute> spells (Chance: 10-20%) 10-15% 15-18% 19-20%
of Fortitude Health +10-30 10-25  ? 27-30
of Devotion Health +35-45 (while Enchanted) 35  ?  ?-45
of Valor Health + 45...60 (while Hexed) 45..54..? 53-56? 58-60
of Endurance Health +30-45 (while in stance) 30  ?  ?-45

Inscriptions

For all information about inscriptions, and a list of available types, see the Inscription article.

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