|This article is about so-called "prefix" and "suffix" upgrades. For inherent weapon modifiers, see weapon modifier. For "inscriptions" (upgrade components which are equivalent to weapon modifiers), see inscription.|
Weapon upgrades (also sometimes referred to as mods) are magically enhanced weapon parts that improve the characteristics of the weapon they are applied to. Weapon upgrades can be salvaged from a weapon and applied to another weapon, as opposed to weapon modifiers, which can not be salvaged.
Weapons that do not have any upgrades on them are often called "clean", while those with the maximum value for their upgrades are called "perfect". Upgrading weapons does not change their value at the merchant.
A weapon can contain a maximum of 2 upgrades (one "prefix" and one "suffix"), plus one inscription.
A weapon has an upgrade on it if it has a prefix or suffix added to the weapon's name. For instance, if a Fiery Sword Hilt were applied to a Long Sword, it would be called a Fiery Long Sword. If a Sword Pommel of Defense were then applied, it would be called a Fiery Long Sword of Defense.
Only the following weapons can be upgraded:
Note: Only shields, focus items and wands found in the Nightfall campaign can be upgraded. The modifiers on shields, focus items and wands found in other parts of the game are fixed and can't be salvaged or replaced with other upgrade components.
Weapon upgrades can be salvaged from weapons that contain them by using an Expert Salvage Kit or Superior Salvage Kit. Upgraded weapons obtained from collectors, promotions, or the PvP Character Creation process cannot be salvaged to get their upgrades. However, you can add new upgrades to those weapons. Unique items cannot be salvaged for upgrades or upgraded whatsoever.
Simply double-click the upgrade, and then click on a compatible weapon to equip it. Applying a weapon upgrade to the wrong type of weapon or an un-upgradable weapon will result in an error message. Applying a prefix upgrade to a weapon that already has a prefix upgrade will replace the old upgrade; likewise, applying a suffix upgrade to a weapon that already has a suffix upgrade will replace the old upgrade. You will receive a warning before the old upgrade is replaced.
|Axe Haft||Hammer Haft||Sword Hilt||Bow String||Dagger Tang||Scythe Snathe||Spearhead||Prefix||Effect||Blue||Purple||Gold|
|x||x||x||x||x||x||Barbed||Lengthens Bleeding duration on foes by 33%||Yes||Yes||Yes|
|x||x||x||x||x||x||Crippling||Lengthens Crippled duration on foes by 33%||Yes||Yes||Yes|
|x||x||x||x||x||x||Cruel||Lengthens Deep Wound duration on foes by 33%||Yes||Yes||Yes|
|x||x||x||x||x||x||Poisonous||Lengthens Poison duration on foes by 33%2||Yes||Yes||Yes|
|x||x||x||Silencing||Lengthens Dazed duration on foes by 33%||Yes||Yes||Yes|
|x||x||x||x||Heavy||Lengthens Weakness duration on foes by 33%||Yes||Yes||Yes|
|x||x||x||x||x||x||Furious||Double Adrenaline on hit (Chance: 2-10%)||2-10%||?-9%||?-10%|
|x||x||x||x||x||x||x||Zealous|| Energy gain on hit: 1|
Energy regeneration: -1
|x||x||x||x||x||x||x||Vampiric|| Life stealing: 1-3 (swords, axes, daggers, spears), 1-5 (hammers, bows, scythes)3|
Health regeneration: -1
|x||x||x||x||x||x||x||Sundering||Armor penetration +20% (Chance: 10-20%)||10-15%||15-18%||19-20%|
1You can know when an unidentified weapon has one of the four elemental prefix upgrades by checking the weapon's Damage type. If the word "Dmg" appears with no other word before it, then the item has an elemental prefix.
2This will also lengthen the duration of Poisoning on yourself if you use Chilblains.
3Vampiric upgrades with "Life stealing: 1" are currently only available as unlocks from a Priest of Balthazar. Previously, vampiric upgrades were available on items of any rarity, allowing for nonperfect vampiric upgrades.
|x||Adept (Staff)||Halves casting time on spells of item's attribute (Chance: 10..20%)||10-15%||15-18%||19-20%|
|x||Swift (Staff)||Halves casting time on spells (Chance: 2..10%)||2-5%||6-8%||9-10%|
Martial weapons and staves
|Axe Grip||Hammer Grip||Sword Pommel||Bow Grip||Dagger Handle||Scythe Grip||Spear Grip||Staff Wrapping||Suffix||Effect||Blue||Purple||Gold|
|x||x||x||x||x||x||x||x||of Defense||Armor +4-5||+4-5||+5||+5|
|x||x||x||x||x||x||x||x||of Shelter||Armor +4-7 (vs. physical attacks)1||+4-5||+6||+7|
|x||x||x||x||x||x||x||x||of Warding||Armor +4-7 (vs. elemental attacks)1||+4-5||+6||+7|
|x||x||x||x||x||x||x||x||of Enchanting||Enchantments last 10-20% longer||10-15%||15-18%||19-20%|
|x||x||x||x||x||x||x||x||of Fortitude||Health +20-30||+20-25||+25-28||+29-30|
|x||x||x||x||x||x||x||x||of <attribute>||+1 <attribute> (10-20% chance while using skills)2,4||10-15%||15-18%||19-20%|
|x||of Mastery||+1 weapon's linked attribute (10-20% chance while using skills)2,4||10-14?%||?%||19?-20%|
|x||x||x||x||x||?||?||x||of <species>slaying||Damage +10-20% (vs. <species>)3,4,5||+10-15%||+15-18%||+19-20%|
1While these armor bonuses refer to attacks, they actually protect against any damage of that type.
2Aside from staves, weapons have +1 <attribute> modifiers only for their required attribute, i.e. an axe will only have a +1 Axe Mastery upgrade. Staves can have +1 <attribute> for any caster attribute.
Currently the following upgrades are confirmed to exist for staves:
- Monk - Divine Favor, Healing Prayers, Protection Prayers, Smiting Prayers
- Necromancer - Blood Magic, Curses, Death Magic, Soul Reaping
- Mesmer - Domination Magic, Illusion Magic, Inspiration Magic
- Elementalist - Air Magic, Earth Magic, Fire Magic, Water Magic
- Ritualist - Channeling Magic, Communing, Restoration Magic
4Staff +1 <attribute> upgrades (excluding Staff Wrapping of Mastery) and species-slaying upgrades cannot be unlocked for PvP characters. In the Nightfall update Staff Wrappings of Mastery are already unlocked for PvP.
|of Devotion||Health +30-45 (while Enchanted)||30-?||38-?||44-45|
|of Endurance||Health +30..45 (while in a Stance)||?-35||36-?||44-45|
|of Valor||Health +45..60 (while Hexed)||45-52..?||?||?-60|
|of Devotion||Health +30-45 (while Enchanted)||35-?||?||43-45|
|of Endurance||Health +30?-45 (while in a Stance)||32-?||20-?||?-45|
|of Fortitude||Health +10-30||10-?||?..22-26..?||?..29-30|
|of Valor||Health +45-60 (while Hexed)||45-?||54-?||?-60|
|of Quickening||Halves skill recharge of spells (Chance: 5-10%)||5-8%||8-9%||9-10%|
|of Memory||Halves skill recharge of spells of item's attribute (Chance: 10-20%)||10-15%||15-18%||19-20%|
|of Swiftness||Halves casting time of spells (Chance: 5-10%)||5-8%||8-9%||9-10%|
|of Aptitude||Halves casting time of <attribute> spells (Chance: 10-20%)||10-15%||15-18%||19-20%|
|of Fortitude||Health +10-30||10-25||?||27-30|
|of Devotion||Health +35-45 (while Enchanted)||35||?||?-45|
|of Valor||Health + 45...60 (while Hexed)||45..54..?||53-56?||58-60|
|of Endurance||Health +30-45 (while in stance)||30||?||?-45|
For all information about inscriptions, and a list of available types, see the Inscription article.