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Skill details
Winter
Winter
Campaign: Prophecies Ranger
Profession: Ranger
Attribute: Wilderness Survival
Type: Nature Ritual
    5 Energy 3 Activation 60 Recharge

Full: Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.

Concise: Creates a level 1...8 spirit (30...126 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Level 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13
Duration 30 38 46 54 62 70 78 86 94 102 110 118 126 134 142 150 158 166 174 182 190


Acquisition[]

Skill Quests:

Skill Trainers:

Notes[]

  • Winter, in conjunction with Greater Conflagration, will also convert physical damage into cold damage.
  • Winter greatly improves the effectiveness of skills that rely on cold damage, such as Mantra of Frost and Spinal Shivers / Shivers of Dread.
  • Winter changes the damage type when the damage is received, not when damage is dealt. This means that skills like Ebon Dust Aura and Conjure Flame still function.
  • Because skills like Mark of Rodgort and Mantra of Earth only activate when the foe takes a specific type of elemental damage and Winter changes the damage type before the foe takes damage, these skills will never trigger.
  • Winter is useful when fighting against Destroyers, as they have +20 armor versus fire damage but -20 armor versus cold damage. This allows even skills dealing fire magic to be viable against them.

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