Skill details
Winter | ||||||||||||
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Full: Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.
Concise: Creates a level 1...8 spirit (30...126 second lifespan). Converts elemental damage to cold damage for creatures in range. Does not affect spirits.
Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Level | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 |
Duration | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 | 190 |
Acquisition[]
Notes[]
- Winter, in conjunction with Greater Conflagration, will also convert physical damage into cold damage.
- Winter greatly improves the effectiveness of skills that rely on cold damage, such as Mantra of Frost and Spinal Shivers / Shivers of Dread.
- Winter changes the damage type when the damage is received, not when damage is dealt. This means that skills like Ebon Dust Aura and Conjure Flame still function.
- Because skills like Mark of Rodgort and Mantra of Earth only activate when the foe takes a specific type of elemental damage and Winter changes the damage type before the foe takes damage, these skills will never trigger.
- Winter is useful when fighting against Destroyers, as they have +20 armor versus fire damage but -20 armor versus cold damage. This allows even skills dealing fire magic to be viable against them.