GuildWars Wiki
mNo edit summary
Line 50: Line 50:
 
Yak's Bend is also very, very cold, as evidenced by the NPC's clothes. Be sure to make [[fire damage]] a part of your strategy, since many of the monsters here take double damage from it.
 
Yak's Bend is also very, very cold, as evidenced by the NPC's clothes. Be sure to make [[fire damage]] a part of your strategy, since many of the monsters here take double damage from it.
   
[[Category:Northern Shiverpeaks]]
+
[[Category:Northern Shiverpeaks]][[Category:Outposts (Prophecies)]]
[[Category:Prophecies outposts]]
 

Revision as of 22:55, 10 June 2006

File:YaksBendL.jpg

Yak's bend

Description

So called because of the numerous yak herds that rove throughout the area, Yak's Bend is the last refuge for travelers who are about to undertake the rough passage through the Shiverpeaks. Because of its lower altitude, the weather here is somewhat less harsh, providing a place to rest, regroup, and re-equip.

Getting there

NPCs

Quests

The following quests start in Yak's Bend:

(Note: Icons indicate profession specific quests, skill rewards or repeatable quests.)

Yak's Bend


Exits

Other

Yak's Bend is reached after the fourth mission (post-searing). It can also be reached with more difficulty by traversing the mountains (via The Breach, Diessa Lowlands, Ascalon Foothills, etc).

It is the first location where the number of Henchmen permitted in a party is six. It has a skill quest for all six professions, and is the last point where different professions get different skill quests.

Yak's Bend is also very, very cold, as evidenced by the NPC's clothes. Be sure to make fire damage a part of your strategy, since many of the monsters here take double damage from it.