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Yak's Bend
File:YaksBendL.jpg
Basic Info
Campaign: Prophecies
Type: Outpost
Part of: Northern Shiverpeaks
Neighbor(s)
Traveler's Vale

Description

So called because of the numerous yak herds that rove throughout the area, Yak's Bend is the last refuge for travelers who are about to undertake the rough passage through the Shiverpeaks. Because of its lower altitude, the weather here is somewhat less harsh, providing a place to rest, regroup, and re-equip.

Getting there

NPCs

Quests

The following quests start in Yak's Bend:

(Note: Icons indicate profession specific quests, skill rewards or repeatable quests.)

Yak's Bend


Exits

Other

Yak's Bend is reached after the fourth mission (post-searing). It can also be reached with more difficulty by traversing the mountains (via The Breach, Diessa Lowlands, Ascalon Foothills, etc).

It is the first location where the number of Henchmen permitted in a party is six. It has a skill quest for all six professions, and is the last point where different professions get different skill quests.

Yak's Bend is also very, very cold, as evidenced by the NPC's clothes. Be sure to make fire damage a part of your strategy, since many of the monsters here take double damage from it.

UNCONFIRMED Some say there used to be a "Cauldron Master" in Yak's Bend to whom you could give the tattered tapestry, tattered cape, and broken flute to and would summon a grown up Gwen. She when then a lvl 20 healer that would follow you around and heal you.

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