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|campaign=Core
 
|campaign=Core
 
|type=[[Challenge]]
 
|type=[[Challenge]]
|parent = [[Battle Isles]]
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|parent = [[The Battle Isles]]
 
|neighbors=[[Zaishen Elite]]
 
|neighbors=[[Zaishen Elite]]
 
}}
 
}}
 
 
==General Description==
 
==General Description==
The [[Zaishen Challenge]] is a [[Challenge]], i.e. a training arena to simulate [[PvP]] battles against [[AI]]-controlled opponents. Players can fight against the team of their choice in any of five arenas.
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The [[Zaishen Challenge]] is a [[Challenge]], i.e. a training arena to simulate [[PvP]] battles against [[Artificial intelligence|AI]]-controlled opponents. Players can fight against the team of their choice in any of five arenas.
   
 
Once you have beaten five of the six available computer AI teams, you unlock the [[Zaishen Elite]].
 
Once you have beaten five of the six available computer AI teams, you unlock the [[Zaishen Elite]].
   
One [[account]] can only earn a total of 2,000 [[Faction (Balthazar)|faction]] per day from the Zaishen Challenge. On the battle in which you would exceed 2,000 faction, your winnings will cap at 2,000 regardless of whether you win or lose that battle. You will not be permitted to earn any more faction in Zaishen Challenge or Zaishen Elite for 24 hours. You can still earn faction from [[Guild versus Guild]], [[Random Arenas]], [[Team Arenas]], [[Hero Battles]], [[Alliance Battle]] and [[Heroes' Ascent]].
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One [[account]] can only earn a total of 2,000 [[Faction (Balthazar)|faction]] per day from the Zaishen Challenge. On the battle in which you would exceed 2,000 faction, your winnings will cap at 2,000 regardless of whether you win or lose that battle. You will not be permitted to earn any more faction in Zaishen Challenge or Zaishen Elite for 24 hours. You can still earn faction from [[Guild versus Guild]], [[Random Arenas]], [[Codex Arena]], [[Alliance Battle]], [[Heroes' Ascent]] and [[Competitive Mission]]s.
   
 
It is possible to earn up to 6,000 faction per day with consecutive wins in the [[Zaishen Elite]]. See that article for a description of earning faction above the 2,000 cap.
 
It is possible to earn up to 6,000 faction per day with consecutive wins in the [[Zaishen Elite]]. See that article for a description of earning faction above the 2,000 cap.
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===Arenas===
 
===Arenas===
 
The match type on all of these arenas is 4-vs-4 [[Annihilation]]:
 
The match type on all of these arenas is 4-vs-4 [[Annihilation]]:
* [[Heroes' Crypt]]
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*[[Heroes' Crypt]]
* [[D'Alessio Arena]]
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*[[D'Alessio Arena]]
* [[Fort Koga]]
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*[[Fort Koga]]
* [[Amnoon Arena]]
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*[[Amnoon Arena]]
* [[Shiverpeak Arena]]
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*[[Shiverpeak Arena]]
   
===Opposing Teams===
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==Opposing Teams==
* "I Will Avenge You!" Warriors - A typical [[IWAY]] team.
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==="I Will Avenge You!" Warriors===
  +
A typical [[IWAY]] team, using pets and attack skills. All four have the same build. Bring blocking skills (such as [[Guardian]] or [[Ward Against Melee]]) or good snares (such as [[Deep Freeze]]). Focus fire on one Warrior at a time until they burn out their [[Resurrection Signet|rez sigs]], and '''never''' attack their pets. AoE damage (such as from the [[Zaishen Mage]] henchman) is very dangerous, as it can and will kill all the pets early in the game and make things significantly harder.
* Smiting Monks - Making heavy use of [[Smiting Prayers]]
 
  +
{{mini skill bar|"I Will Avenge You!"|Disrupting Chop|Eviscerate|Executioner's Strike|Penetrating Blow|Rush|Resurrection Signet|Charm Animal}}
* "Victory Is Mine" Trappers - [[Trapper]]s using [["Victory is Mine!"]]
 
* Degeneration Team - Mesmers and Necros using [[Health degeneration]] [[hex]]es
 
* Obsidian Spike Elementalists - Elementalists cause [[spike]] damage with [[Obsidian Flame]]
 
* Illusionary Weaponry Team - Mesmers using [[Illusionary Weaponry]]
 
   
  +
===Smiting Monks===
==Tricks to defeat the teams==
 
  +
Not very threatening, but easily becomes quite tedious due to their strong defensive nature. All four have the same build. Will usually all focus on meleeing one team member, using their damage skills whenever the opportunity arises (primarily through spamming [[Reversal of Fortune]] to trigger [[Zealot's Fire]]). Beware their ability to constantly remove [[Enchantment]]s if your build relies on them. Also note that trying to [[Hex]] them will usually result in little more than a burst of AoE damage against you (from [[Smite Hex]] chained 4 times). It is very wise to focus on kiting away from them for ~8 seconds whenever you see [[Balthazar's Aura]] activating, especially if all four are still alive.
You can easily solo the challenge with three heroes using the following team combination and specific set of opponents.
 
  +
{{mini skill bar|Balthazar's Aura|Mend Condition|Smite Hex|Reversal of Fortune|Scourge Healing|Zealot's Fire|Drain Enchantment|Resurrection Signet}}
   
  +
==="Victory Is Mine" Trappers===
'''Opposing Team: Obsidian Spike Elementalists.'''
 
  +
[[Vimway]] [[trapper]]s relying on mass degeneration and restoring themselves with [["Victory is Mine!"]]. All four have the same build. Either bring strong condition removal (such as [[Draw Conditions]]) or an extra healer if using AI henchmen or heroes. Human players can mostly negate their threat by just moving away whenever one of the trappers kneels down next to them. Bringing skills that penetrate blocking (such as [[Swift Chop]]) is also very helpful for interrupting them while they try to lay traps (always try to break [[Healing Spring]] when you see it activating).
  +
{{mini skill bar|"Victory is Mine!"|Barbed Trap|Dust Trap|Flame Trap|Healing Spring|Troll Unguent|Whirling Defense|Resurrection Signet}}
   
  +
===Degeneration Team===
Yourself: D/Any with a 20% longer enchant scythe and an offensive-oriented build.
 
  +
A mixed team consisting of Warrior, Ranger, Necromancer, and Mesmer relying on [[health degeneration]] [[pressure]] to overwhelm your team's defenses; each has a different build. Moderate hex and condition removal and a competent healer will mostly negate any threat they provide. Focusing fire on the Mesmer first will often turn the tide swiftly, as he possesses the most bothersome build.
   
  +
'''Warrior'''{{mini skill bar|Axe Rake|Eviscerate|Executioner's Strike|Frenzy|Healing Signet|Sprint|Gale|Resurrection Signet}}'''Ranger'''{{mini skill bar|Apply Poison|Crippling Shot|Distracting Shot|Savage Shot|Troll Unguent|Resurrection Signet}}'''Necromancer'''{{mini skill bar|Shadow Strike|Dark Pact|Life Siphon|Faintheartedness|Offering of Blood|Distortion|Mark of Subversion|Resurrection Signet}}'''Mesmer'''{{mini skill bar|Conjure Phantasm|Phantom Pain|Arcane Conundrum|Migraine|Inspired Hex|Drain Enchantment|Mantra of Resolve|Resurrection Signet}}
Your heroes: Ranger (pure interrupt), Mesmer (pure interrupt), Healer (with Infuse Health).
 
   
 
===Obsidian Spike Elementalists===
Arena: D'Alessio Arena.
 
  +
Elementalists intending to [[spike]] down one of your team members with [[Obsidian Flame]], while defending themselves using [[Earth Magic]] spells and Monk support skills. They all have the same build.
  +
{{mini skill bar|Heal Area|Mend Ailment|Remove Hex|Earth Attunement|Glyph of Energy|Obsidian Flame|Ward Against Melee|Resurrection Signet}}
   
  +
===Illusionary Weaponry Team===
'''Opposing Team: Smiting Monks.'''
 
  +
IW Mesmers using [[Illusionary Weaponry]]. They will pile onto one target and use [[Imagined Burden]] to keep them in melee range, then flee from combat to use [[Healing Signet]] when damaged. It is quite difficult to ''not'' win this match, even if you just bring 3 Zaishen henchmen and then /afk.
  +
{{mini skill bar|Flurry|Healing Signet|Illusion of Weakness|Illusionary Weaponry|Imagined Burden|Resurrection Signet}}
   
  +
==Tips==
Yourself: D/Any with any scythe and an offensive-oriented build. Your dervish build can include Avatar of Dwayna and Watchful Intervention in case any monk spikes occur, however in a similar way to the first method it should be possible to simultaneously defeat the entire team in 3 seconds!
 
   
  +
* A team consisting of [[trapper]]s can be very helpful in taking down the opposing team quickly. As soon as you enter the map, place as many traps as you can at the door.
Your heroes: Dervish (identical to yourself), two Elementalists (Fire AoE with Searing Flames, Liquid Flame, Fireball).
 
  +
* The opposing team almost always balls up very well. This means that [[AoE]] damage is very effective.
 
  +
* Using [[spirit]]s to distract the enemy team can be an effective method as well. Consider using [[Frozen Soil]] to prevent the enemies from using their Resurrection Signets.
Arena: Any (Heroes' Crypt is suitable).
 
 
'''Opposing Team: Trappers.'''
 
 
Yourself: Ranger or Elementalist, using traps.
 
 
Your heroes: Trap rangers, elementalists/rangers using traps work too. Frozen soil is recommended, as well as some energy / spirits like brambles.
 
 
Arena: Heroes' Crypt.
 
 
Strategy: as soon as the doors open, move to the bridge, and cast traps (and force your heroes to cast traps), especially different traps for best effect. Cast as many as you can before the opposing team gets to you. Then move a bit backwards and repeat (especially on choke points). The trick is to move back slowly such that you're never exposed to their traps, and let them get the brunt of your own traps. If they retreat, stay there casting traps and wait for them to come back. I did this with a Dervish/Rit, 1 ranger, 2 elementalist/rangers, and it worked exceptionally well on 2nd try.
 
 
'''Opposing Team: IWAY.'''
 
 
Yourself: Any tank. D or W. The goal is to block the bridge, clumping the team in front of you, and allow your heroes to do their job.
 
 
Your heroes: 1 ranger with frozen soil, the rest with AoE / damage spells. Monks / rez not necessary if the tank can survive long enough.
 
 
Arena: Heroes' Crypt.
 
 
Strategy: as soon as the doors open, flag the team right behind you on the bridge, and force your ranger to cast frozen soil at that location. The IWAY team will go down quickly under the fire of 3 offensive builds (+1 tank / damage melee), and will not be able to rez itself due to the frozen soil.
 
 
'''Opposing Team: IWAY team (bug exploit method).'''
 
 
This is another way to faction farm quickly.
 
 
Arena: D'Alessio arena
 
 
Strategy: When you spawn there are pillars in a circle around your spawn zone. If you stand behind the pillar in the front on the right the iway team will not attack you but go back and forth on the other side of the pillar. From behind the pillar you can cast some aoe spells, it is unknown which ones will trigger the iway team to begin attacking you.
 
 
Note*(01/16/2007) It seems that they IWAY team will move back and forth until someone dies. After that, the remaining members seem to find their way around the pillar to attack you. It may be that you must be in an exact spot. Anywhere behind the pillar will keep them from attacking you until one of them dies though.
 
 
{{bug|It is impossible to get consecutive wins at the moment. Because instead of being lead into another battle, you are returned to the outpost.}}
 
   
 
==Trivia==
 
==Trivia==
Although it is not a combat area, the Zaishen Challenge location has what appears to be a resurrection shrine.
+
*Although it is not a combat area, the Zaishen Challenge location has what appears to be a resurrection shrine.
  +
*If you lose a match in the Zaishen challenge, all the AI opponents will say "gg", as in "good game".
 
 
[[category:Mission locations (Core)]]
 
[[category:Mission locations (Core)]]
 
[[category:Challenges]]
 
[[category:Challenges]]

Latest revision as of 17:03, 14 March 2018

Zaishen Challenge
Zaishen Challenge
Basic Info
Campaign: Core
Type: Challenge
Part of: The Battle Isles
Neighbor(s)
Zaishen Elite

General Description

The Zaishen Challenge is a Challenge, i.e. a training arena to simulate PvP battles against AI-controlled opponents. Players can fight against the team of their choice in any of five arenas.

Once you have beaten five of the six available computer AI teams, you unlock the Zaishen Elite.

One account can only earn a total of 2,000 faction per day from the Zaishen Challenge. On the battle in which you would exceed 2,000 faction, your winnings will cap at 2,000 regardless of whether you win or lose that battle. You will not be permitted to earn any more faction in Zaishen Challenge or Zaishen Elite for 24 hours. You can still earn faction from Guild versus Guild, Random Arenas, Codex Arena, Alliance Battle, Heroes' Ascent and Competitive Missions.

It is possible to earn up to 6,000 faction per day with consecutive wins in the Zaishen Elite. See that article for a description of earning faction above the 2,000 cap.

Location

How to get there

The Zaishen Challenge is located on The Battle Isles.

To be able to map travel to the Zaishen Challenge you must first "unlock" it. This is done by beating all 4 computer AI teams in the Training Arena (found on the Isle of the Nameless). After beating the fourth team you will be transported back to The Battle Isles. You will then be able to map travel to the Zaishen Challenge, where you will be able to select a battle arena from the ""Select Mission"" button on your Party Menu.

Unlocking is per account. This means that once one character has unlocked it, all the characters on the same account will have the area unlocked.

Exits

Quests

NPCs

Mission

If you hit the "Select Mission" button in your Party Window, you may select one of the arenas and opponent teams below. The objective is to beat five of them, in any order and over any span of time. Each one presents a different set of difficulties.

Arenas

The match type on all of these arenas is 4-vs-4 Annihilation:

Opposing Teams

"I Will Avenge You!" Warriors

A typical IWAY team, using pets and attack skills. All four have the same build. Bring blocking skills (such as Guardian or Ward Against Melee) or good snares (such as Deep Freeze). Focus fire on one Warrior at a time until they burn out their rez sigs, and never attack their pets. AoE damage (such as from the Zaishen Mage henchman) is very dangerous, as it can and will kill all the pets early in the game and make things significantly harder.

"I Will Avenge You!" Disrupting Chop Eviscerate Executioner's Strike Penetrating Blow Rush Resurrection Signet Charm Animal


Smiting Monks

Not very threatening, but easily becomes quite tedious due to their strong defensive nature. All four have the same build. Will usually all focus on meleeing one team member, using their damage skills whenever the opportunity arises (primarily through spamming Reversal of Fortune to trigger Zealot's Fire). Beware their ability to constantly remove Enchantments if your build relies on them. Also note that trying to Hex them will usually result in little more than a burst of AoE damage against you (from Smite Hex chained 4 times). It is very wise to focus on kiting away from them for ~8 seconds whenever you see Balthazar's Aura activating, especially if all four are still alive.

Balthazar's Aura Mend Condition Smite Hex Reversal of Fortune Scourge Healing Zealot's Fire Drain Enchantment Resurrection Signet


"Victory Is Mine" Trappers

Vimway trappers relying on mass degeneration and restoring themselves with "Victory is Mine!". All four have the same build. Either bring strong condition removal (such as Draw Conditions) or an extra healer if using AI henchmen or heroes. Human players can mostly negate their threat by just moving away whenever one of the trappers kneels down next to them. Bringing skills that penetrate blocking (such as Swift Chop) is also very helpful for interrupting them while they try to lay traps (always try to break Healing Spring when you see it activating).

"Victory is Mine!" Barbed Trap Dust Trap Flame Trap Healing Spring Troll Unguent Whirling Defense Resurrection Signet


Degeneration Team

A mixed team consisting of Warrior, Ranger, Necromancer, and Mesmer relying on health degeneration pressure to overwhelm your team's defenses; each has a different build. Moderate hex and condition removal and a competent healer will mostly negate any threat they provide. Focusing fire on the Mesmer first will often turn the tide swiftly, as he possesses the most bothersome build.

Warrior

Axe Rake Eviscerate Executioner's Strike Frenzy Healing Signet Sprint Gale Resurrection Signet

Ranger

Apply Poison Crippling Shot Distracting Shot Savage Shot Troll Unguent Resurrection Signet Optional Optional

Necromancer

Shadow Strike Dark Pact Life Siphon Faintheartedness Offering of Blood Distortion Mark of Subversion Resurrection Signet

Mesmer

Conjure Phantasm Phantom Pain Arcane Conundrum Migraine Inspired Hex Drain Enchantment Mantra of Resolve Resurrection Signet


Obsidian Spike Elementalists

Elementalists intending to spike down one of your team members with Obsidian Flame, while defending themselves using Earth Magic spells and Monk support skills. They all have the same build.

Heal Area Mend Ailment Remove Hex Earth Attunement Glyph of Energy Obsidian Flame Ward Against Melee Resurrection Signet


Illusionary Weaponry Team

IW Mesmers using Illusionary Weaponry. They will pile onto one target and use Imagined Burden to keep them in melee range, then flee from combat to use Healing Signet when damaged. It is quite difficult to not win this match, even if you just bring 3 Zaishen henchmen and then /afk.

Flurry Healing Signet Illusion of Weakness Illusionary Weaponry Imagined Burden Resurrection Signet Optional Optional


Tips

  • A team consisting of trappers can be very helpful in taking down the opposing team quickly. As soon as you enter the map, place as many traps as you can at the door.
  • The opposing team almost always balls up very well. This means that AoE damage is very effective.
  • Using spirits to distract the enemy team can be an effective method as well. Consider using Frozen Soil to prevent the enemies from using their Resurrection Signets.

Trivia

  • Although it is not a combat area, the Zaishen Challenge location has what appears to be a resurrection shrine.
  • If you lose a match in the Zaishen challenge, all the AI opponents will say "gg", as in "good game".