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== Acquisition ==
 
== Acquisition ==
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
  +
*[[Prophecies]]
*[[Into the Unknown]] ([[Augury Rock]])
 
* [[Skill Chaining]] ([[Shing Jea Monastery]])
+
**[[Into the Unknown]] ([[Augury Rock]])
  +
*[[Factions]]:
  +
**[[Skill Chaining]] ([[Shing Jea Monastery]])
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
  +
*[[Prophecies]]
*[[Bartoch]] ([[Droknar's Forge]])
 
*[[Dakk]] ([[Ember Light Camp]])
+
**[[Bartoch]] ([[Droknar's Forge]])
  +
**[[Dakk]] ([[Ember Light Camp]])
  +
*[[Factions]]:
  +
**[[Zhao Di]] ([[Shing Jea Monastery]])
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
* ... more to be added ...
 
* ... more to be added ...

Revision as of 20:46, 14 June 2006

Skill details
Zealot's Fire
Zealot's Fire
Campaign: Core Monk
Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment Spell
    10 Energy ¼ Activation 30 Recharge

Full: For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.

Concise: (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29 fire damage. Damage cost: you lose 1 Energy.

Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Fire damage 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47


Progression

Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire damage 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 ? N/A N/A

Acquisition

Skill Quests:

Skill Trainers:

Signet of Capture:

  • ... more to be added ...

Usage Notes

  • This can be a useful skill for any Healing or Protection monk who has some spare points to go on Smiting Prayers. Since Zealot's Fire will do damage to any foes adjacent to your target it's often best to concentrate on healing warriors and pets, since they will most likely be closest to your foes.
  • To trigger Zealot's Fire rapidly, use skills such as Reversal of Fortune and Draw Conditions that have short activation and recharge times.
  • A drawback of this spell is that, unlike most other Smiting Prayers, it does fire damage instead of the armor-ignoring Holy damage.
  • Monsters will flee the damage caused by Zealot's Fire, but only if the damage is triggered by spells cast in succession.

Related Skills