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== Acquisition ==
 
== Acquisition ==
'''[[Skill Quests]]''':
+
'''[[Skill Quests]]''':
 
*[[Prophecies]]
 
*[[Prophecies]]
**[[Into the Unknown]] ([[Augury Rock]])
+
**[[Into the Unknown]] ([[Augury Rock (location)|Augury Rock]])
 
*[[Factions]]
 
*[[Factions]]
**[[Skill Chaining]] ([[Shing Jea Monastery]])
+
**[[Skill Chaining]] ([[Shing Jea Monastery]])
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Prophecies]]
 
*[[Prophecies]]
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*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]
 
**[[Dau]] ([[The Mouth of Torment]])
 
**[[Dau]] ([[The Mouth of Torment]])
*[[Guild Wars Eye of the North|Eye of the North]]
 
**[[Sida]] ([[Gunnar's Hold]])
 
**[[Ybbob]] ([[Rata Sum]])
 
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
 
*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]
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== Notes ==
 
== Notes ==
  +
*Spamming spells on an ally while enchanted with Zealot's Fire will cause foes to react as if they were being hit by [[damage over time]] [[area of effect]] spells, which causes foes to scatter, especially in [[hard mode]].
*It appears that non-target spell or ones that can only effect the caster will not trigger Zealot's fire
 
  +
*Note that Zealot's Fire is cast on you; the affected foes are adjacent to allies that you target with skills subsequently. Thus Zealot's Fire is most effective when targeting, e.g. healing, allies in close quarters with the enemy such as [[warrior]]s and [[Animal companion|pet]]s that are dealing or taking melee or touch damage.
 
  +
*Recasting this skill does not result in damage being dealt.
*To trigger Zealot's Fire rapidly, use skills such as [[Reversal of Fortune]], [[Reversal of Damage]], and [[Draw Conditions]] that have short activation and recharge times.
 
*Unlike most other Smiting Prayers, Zealot's Fire does fire damage instead of [[holy damage]]. This damage is not armor-ignoring.
 
*Monsters will flee the damage caused by Zealot's Fire, but only if the damage is triggered by spells cast [[in succession]]. This can be exploited to drive monsters away from the targeted party member, making it a useful spell for primarily non-offensive monks.
 
*Combine with your skill sets as a [[55]] Monk to deal more damage to your foes if [[Shield of Judgment]] isn't able to do it on its own.
 
*Combines well with [[Mark of Rodgort]].
 
   
 
{{anomaly|This skill will not receive the double [[Divine Favor]] bonus granted by [[Smiter's Boon]].}}
 
{{anomaly|This skill will not receive the double [[Divine Favor]] bonus granted by [[Smiter's Boon]].}}
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*[[Enchantment spell skills quick reference]]
 
*[[Enchantment spell skills quick reference]]
 
*[[Gain/Lose energy skills quick reference]]
 
*[[Gain/Lose energy skills quick reference]]
 
[[Category:Need Factions Skill Trainer]]
 

Latest revision as of 22:25, 19 January 2011

Skill details
Zealot's Fire
Zealot's Fire
Campaign: Core Monk
Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment Spell
    10 Energy ¼ Activation 30 Recharge

Full: For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.

Concise: (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29 fire damage. Damage cost: you lose 1 Energy.

Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Fire damage 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47


Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes

  • Spamming spells on an ally while enchanted with Zealot's Fire will cause foes to react as if they were being hit by damage over time area of effect spells, which causes foes to scatter, especially in hard mode.
  • Recasting this skill does not result in damage being dealt.
Anomaly Anomaly! This skill will not receive the double Divine Favor bonus granted by Smiter's Boon.

Related skills

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