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(The Shing Jea Skill Trainer does not teach Zealot's Fire)
(Acquisition)
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*[[Factions]]:
 
*[[Factions]]:
 
**[[Skill Chaining]] ([[Shing Jea Monastery]])
 
**[[Skill Chaining]] ([[Shing Jea Monastery]])
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'''[[Hero Skill Trainer]]s''':
  +
*[[Nightfall]]:
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**[[Hoju ]] ([[Gates of Torment]])
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*Prophecies:
 
*Prophecies:

Revision as of 22:48, December 2, 2006

Skill details
Zealot's Fire
Zealot's Fire
Campaign: Core Monk-icon
Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment Spell
    10 Energy ¼ Activation 30 Recharge

Full: For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.

Concise: (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29 fire damage. Damage cost: you lose 1 Energy.

Smiting Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Fire damage 579111315171921232527 29313335373941434547


Acquisition

Skill Quests:

Hero Skill Trainers:

Skill Trainers:

Notes

  • This can be a useful skill for any Healing or Protection monk who has some spare points to go on Smiting Prayers. Since Zealot's Fire will do damage to any foes adjacent to your target it's often best to concentrate on healing warriors and pets, since they will most likely be closest to your foes.
  • To trigger Zealot's Fire rapidly, use skills such as Reversal of Fortune and Draw Conditions that have short activation and recharge times.
  • Unlike most other Smiting Prayers, Zealot's Fire does fire damage instead of holy damage. This damage is not armor-ignoring.
  • Monsters will flee the damage caused by Zealot's Fire, but only if the damage is triggered by spells cast in succession. This can be exploited to drive monsters away from certain teammates.

Related skills

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