Full: All adjacent foes take 15...51holy damage. For 20 seconds, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each successful hit while under the effects of this enchantment.
Concise: (20 seconds.) Initial effect: deals 15...51holy damage to adjacent foes. End effect: you gain 1 Energy for each successful hit while enchanted with Zealous Renewal.
Despite this skill being located under Mysticism, the attribute only changes the damage, not the duration or the energy gain, so this skill can be just as useful on any other class with Dervish secondary: any weapon hit counts. This is particularly useful on Assassins, who attack fast but need to recover their energy after a dagger chain.
If ended by an attack that causes you to lose an enchantment, such as Twin Moon Sweep or Pious Assault, the attack used to remove it will not count as a "hit" in terms of energy gain.